Implementing Gamification in Chemistry Classes

Authors

  • Chris Clark
  • Adrian Edwards
  • Quinn Parker

Keywords:

gamification, chemical education, student motivation, interactive learning, game design

Abstract

This article explores the incorporation of gamification techniques in chemistry education as a means to enhance student motivation and learning. By integrating game-based elements, such as point scoring, leaderboards, and collaborative challenges, educators can create more engaging and interactive learning environments. The study provides data on improved academic performance and increased student interest in chemistry topics across various institutions. It also addresses potential hurdles, such as the need for training educators in game design principles and adapting current curricula to include gamified elements.

Author Biographies

Chris Clark

Ph.D.
University of British Columbia
2329 West Mall, Vancouver, BC V6T 1Z4, Canada

Adrian Edwards

Ph.D.
Lviv Polytechnic National University
S. Bandery St, 12, Lviv, 79000, Ukraine

Quinn Parker

Ph.D.
Technical University of Munich
Arcisstr. 21, 80333 Munich, Germany

References

Rizak, G. V. (2023). Search for biologically active substances using the example of 2.4-dioxo-and 4-imino-2-oxo-3-phenyl-5-R-6-R-thieno [2.3-d] pyrimidines, prospects for their usein pharmacy and medicine.

Published

2023-07-05

Issue

Section

Articles